The brief: 
Deliver realistic and believable character animation in the style of cyberpunk and sci-fi movie classics.

I was tasked with animating characters on this teaser trailer for the unannounced game "Project Threshold", which sadly never got to see the light of day. It was animated on Metahuman rigs inside of Unreal Engine 5 using a mix of keyframe animation and Motorica mocap that was cleaned up and stitched together into sequences. I worked on both body and facial animations, to sell the gritty and dystopian future in which the game takes place.
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